The global mobile learning market is predicted to be worth USD 229.24 billion by 2032 from USD 48.27 billion in 2024, growing at a CAGR of 21.5% during the forecast period.
Mobile learning, also known as m-learning or e-learning, is defined as education through the Internet or the network through mobile devices, such as smartphones, handheld computers, and tablets. In mobile learning, educational materials are delivered through mobile apps, social interactions, and online educational centers. Mobile learning provides educational institutions with real-time capabilities to deliver educational content and information to students on any platform. Plus, it provides educational content for students anywhere, anytime, or on any platform. Mobile learning also provides a centralized portal for students to complete and download assignments, download course instructions, and work in online social groups to complete assignments.
Presently, the mobile learning market is witnessing significant traction. This can be attributed to new technologies, like the Internet of Things and the 5th-generation mobile networks; mobile apps go beyond the simple operations of smartphones.
The competition among apps has become more fierce in recent years, making it significant to understand more about the factors that drive the adoption or non-adoption of apps. Experts have found specific variations between the United States and China in the app downloads. For instance, paid apps are downloaded more by Chinese consumers because of their innovativeness and the value of their content; in contrast, U.S. customers get paid apps due to the frequency of use. This pattern is also reflected in this market.
Modern-day students favour immediate access to appropriate content and use mobile devices to learn regardless of time and location. Hence, mLearning is becoming a priority for several organizations. In addition, the market today is dynamic, with every person having a separate way of learning. The course developers extensively use videos, images, presentations, or audio files in their content. Nowadays, mobile learning aids provide an engaging experience and serve the requirements of students with diverse educational styles.
The increasing adoption of digital learning solutions due to the increased penetration of mobile devices has allowed students to access material away from a fixed location, blurring boundaries and introducing interactive ways to enhance the overall learning experience. Additionally, information is presented more effectively using many types of digital media, contributing to better understanding and retention of concepts.
Most companies are embracing technology-assisted learning, which enables students to create, store, and deliver innovative ideas in the workplace.
To reduce the cost of training, most companies have reduced the hiring of trainers and started adopting mobile learning solutions such as Massive Open Online Courses (MOOCs) which are offered by private content providers such as Coursera, Udacity, Khan Academy, etc.. Additionally, many companies are attempting to implement mobile learning solutions to provide training that can be performed on the go and in the workflow of users. The flexibility of training is in the hands of the user and you can learn at your own pace, according to your convenience, and ultimately gain experience effectively.
The increasing shift from paper books and pencils to electronic solutions in educational and corporate institutions is expected to increase the demand for mobile learning worldwide. The demand for digital education has fueled the need to effectively manage online content, courses, and other educational processes. This, in turn, is expected to boost the global mobile learning market in the coming years.
The increased deployment of tablets in educational institutions is expected to boost the global mobile learning market during the forecast period. The emergence of digital technologies such as artificial intelligence (AI), cloud computing and the Internet of Things (IoT) around the world is also expected to increase the demand for mobile learning during the forecast period.
However, rising costs associated with equipment, connectivity and maintenance are expected to hamper the mobile learning market during the foreseen period. In addition, the lack of technical skills of teachers and students, as well as budgetary constraints related to technological infrastructure, are expected to constrain the market in the coming years.
The mobile learning market is expected to thrive with opportunities and innovations. From the emergence of self-directed, constant education to the profoundly engaging experiences facilitated by Virtual Reality (VR)/Augmented Reality (AR) and the worldwide interconnection of classrooms, each market development is slated to add to a more customized, adaptive, and inclusive learning condition.
The incorporation of Augmented Reality and Virtual Reality in the educational environment is redefining the idea or notion of immersive learning.
These technologies provide students with an interactive and engaging method to complicated topics, positioning abstract ideas accessible and tangible. VR offers an entirely immersive experience, enabling learners to explore digital landscapes and carry out experiments in a harmless and controlled environment. On the contrary, AR covers digital data in the physical world, improving students’ knowledge of their immediate circle or vicinity. Both technologies foster active instead of passive learning and have been demonstrated to elevate learners’ engagement, motivation, and retention rates.
The open learning environment is another trend that is primarily revolutionizing the educational sector and is ultimately expected to contribute to the expansion of the market. These gradual spaces consist of unique pedagogies, educational materials, and open courses made to solve essential problems of cost-effectiveness, accountability, and accessibility in learning.
The limited screen size is one of the ordinary yet essential challenges for expanding the mobile learning market. Building a course aimed to be played on desktops and laptops is not the equivalent of producing an experience that will be provided on any mobile device. When it comes to smartphones, for instance, their dimensions are much more confined than those of a desktop. Even though the screen size differs depending on the model and kind of mobile phone, it remains deficient. Thus, it affects the market growth rate.
A lower attention span among students is another obstacle for market players. Usually, employees are habituated to executing multiple jobs at the same period. It's ordinary. Human concentration time has dropped because of the plenty of distractions—for example, chats, online shopping, social media, etc. Consequently, this is a crucial challenge to take into account when calculating and crafting programs for mobile learning.
Additionally, more storage and battery life are needed to ensure the market's upward trajectory. Big files, like images and videos, take up a substantial amount of storage space, and continuously playing audio or video content rapidly decreases the battery of devices.
REPORT METRIC |
DETAILS |
Market Size Available |
2023 to 2032 |
Base Year |
2023 |
Forecast Period |
2024 to 2032 |
CAGR |
21.5% |
Segments Covered |
By Software, Applications, End User and Region |
Various Analyses Covered |
Global, Regional & Country Level Analysis, Segment-Level Analysis, DROC, PESTLE Analysis, Porter’s Five Forces Analysis, Competitive Landscape, Analyst Overview on Investment Opportunities |
Regions Covered |
North America, Europe, APAC, Latin America, Middle East & Africa |
Market Leaders Profiled |
Upside Learning, Dell, SAP, SweetRush, City & Guilds Kineo, Epic Learning Group, Allen Interactions, GLAD Solutions, Oxagile, and LAS and Others. |
The video courses segment is quickly gaining traction and is expected to expand further during the forecast period. Today, video-based learning has turned into a broadly accepted trend in this market, and a rising number of companies are acknowledging its effectiveness. Learning has surpassed the size of the traditional classroom setting. The acceptance of learning management systems (LMS) and mLearning is progressively becoming widespread as more educational establishments seek advanced teaching and learning methods. Therefore, eLearning and LMS in this segment are experiencing favorable growth and are projected to mature further in the next few years.
The corporate learning segment is anticipated to lead this category in the mobile learning market. The segment’s landscape is consistently changing and developing following the course of educational institutions, technology, and the economy. Moreover, the adoption of AI is providing more opportunities for expanding the segment.
Further, gamification enhances study efficiency, contributing to the surge of the segment’s market share. Gamification methods of corporate training involve the accrual of points, exciting storytelling or course scenarios, and other rewards that can be swapped for actual gifts, as well as the application of leaderboards.
The corporate segment is the biggest end-user of the mobile learning market. Considering the swift changes in technology, working style, culture, etc., post-COVID-19, the use of mLearning by the people employed in the corporates has increased. This is due to staying updated with the evolving times and improving their existing skills. Moreover, the past four years have compelled the organizations to reexamine their practices, structures, and work. This expedited the trend of work-from-home (WFH), redefining conventional workplaces across the world.
This makes constant learning essential and places mobile learning at the top.
North America and Europe are the major contributors to this industry, followed by Asia Pacific. The increasing investments by existing players and the advent of new players have reinforced the mobile learning business in these areas.
It observes deep on readily available new capabilities and information. These figures go deep into mobile learning and depict a dynamic shift into innovative and adjustable teaching strategies.
Asia Pacific is the fastest-growing region and is projected to experience significant expansion in the mobile learning market during the forecast period. The rapid growth and adoption of digital technologies is one of the key factors driving the region forward in this market. In addition, the combination of multiple factors is accelerating the growth rate of the market in the region. This includes the presence of a young population, rapid penetration of smartphones with a stable internet connection, and a growing number of screen time compared to other regions. Apart from this, the adoption of VR and VR in East Asian countries is also driving the APAC’s market size.
Upside Learning, Dell, SAP, SweetRush, City & Guilds Kineo, Epic Learning Group, Allen Interactions, GLAD Solutions, Oxagile, and LAS are some of the notable companies in the global mobile learning market.
By Software
By Application
By End User
By Region
Frequently Asked Questions
Key drivers include the increasing penetration of smartphones and internet connectivity, the growing demand for flexible and remote learning solutions, advancements in mobile technology, and the rising adoption of e-learning platforms by educational institutions and corporations.
Major trends include the integration of artificial intelligence (AI) and machine learning (ML) to provide personalized learning experiences, the use of gamification to enhance learner engagement, the rise of microlearning for bite-sized content delivery, and the increasing use of augmented reality (AR) and virtual reality (VR) for immersive learning experiences.
Common types of content include video lectures, interactive quizzes, e-books, flashcards, podcasts, live webinars, and simulation-based learning modules. Mobile learning platforms often offer a mix of multimedia content to cater to different learning preferences.
The future outlook for the mobile learning market is highly positive, with continuous advancements in technology, increasing investments in education technology, and growing demand for lifelong learning. The market is expected to evolve with more personalized, interactive, and accessible learning experiences, driven by innovations in AI, AR, VR, and 5G technology.
Related Reports
Access the study in MULTIPLE FORMATS
Purchase options starting from $ 2500
Didn’t find what you’re looking for?
TALK TO OUR ANALYST TEAM
Need something within your budget?
NO WORRIES! WE GOT YOU COVERED!
Call us on: +1 888 702 9696 (U.S Toll Free)
Write to us: [email protected]
Reports By Region