Global AR and VR Display Market Size, Share, Trends, COVID-19 Impact & Growth Forecast Report – Segmented By Device Type (HMD, HUD and Projector), Technology (AR and VR), Application (Consumer, Enterprise, Commercial, Healthcare, Aerospace & Defense) & Region (North America, Europe, Asia Pacific, Latin America, and Middle East & Africa) - Industry Analysis (2024 to 2029)

Updated On: June, 2024
ID: 9242
Pages: 110

Global Augmented Reality (AR) and Virtual Reality (VR) Display Market Size (2024 to 2029)

The size of the global augmented reality (AR) and virtual reality (VR) display market is expected to grow from USD 3.8 billion in 2024 to USD 10.19 billion by 2029, growing at a CAGR of 21.8% from 2024 to 2029.

The AR and VR Display technology influences the reality experience. Low resolution or too heavy may diminish the experience of the user. These devices are mainly used for industrial purposes as well as for leisure purpose. 

MARKET DRIVERS

In AR and VR Display Market, the primary driver for the growth of VR technology is the high adoption of VR head-mounted displays (HMDs). The AR and VR Display market is estimated to have a sharp increase during the forecast period. North America AR and VR Display market is leading the global business as of now. But Asia Pacific is foreseen to rule in the coming years.

AR head-up displays (HUDs) are likely to witness massive demand in the global AR and VR display market, as it brings the awareness in safe driving and advancements in technology. Computer Technology advancements and internet connectivity are driving the market for and are also predicted to drive the demand further for AR and VR displays. The increasing demand from younger demographics has been the active promoter for the expansion of this technology. The augmenting demand in several end-user applications like real estate, automotive and others has created an enormous opportunity for the development of the AR and VR technologies, which directly boosts the global AR and VR display market.

MARKET RESTRAINTS

The factors that restrain the growth of the market are the availability of restricted content, deployment of full-screen alternative, and high prices involved in their purchase. The cost of the devices is high, which could be a challenge for the global AR and VR Display market during the forecast period.

REPORT COVERAGE

REPORT METRIC

DETAILS

Market Size Available

2023 to 2029

Base Year

2023

Forecast Period

2024 to 2029

Segments Covered

By Device Type, Technology, Application & Region

Various Analyses Covered

Global, Regional & Country Level Analysis, Segment-Level Analysis, DROC, PESTLE Analysis, Porter’s Five Forces Analysis, Competitive Landscape, Analyst Overview on Investment Opportunities

Regions Covered

North America, Europe, APAC, Latin America, Middle East & Africa

Market Leaders

Barco NV, BOE Technology Group Co., Ltd, CREAL3D, eMagin, Inc, Kopin Corporation, LG Display Co Ltd, Samsung, Seiko Epson Corporation, Sony Corporation & Syndiant

 

SEMENTAL ANALYSIS

Global AR and VR Display Market Analysis By Type

The HMD segment is leading the global AR and VR Display market and will continue the same trend during the forecast period. The gaming and entertainment sector is the primary driver for the growth of VR HMDs is consumer space.

Global AR and VR Display Market Analysis By Application

The Enterprise segment lead the global AR and VR display market as it helps in reducing human errors, reduce expenditure and improves efficiency.

REGIONAL ANALYSIS

North America is leading the global AR and VR display market in terms of the revenue with around USD 4.4 billion in 2019. The early adoption of this technology in end-user applications, the presence of key players and their increasing investments are resulting in the market dominion of this region. Europe is another promising area for investments in the global business.

The Asia Pacific (APAC) region is predicted to witness the highest growth rate in the foreseen years, with a market value close to USD 13.76 billion by 2024.

KEY PLAYERS IN THE GLOBAL AR AND VR DISPLAY MARKET

Companies playing a noteworthy role in the global AR and VR display market include Barco NV, BOE Technology Group Co., Ltd, CREAL3D, eMagin, Inc, Kopin Corporation, LG Display Co Ltd, Samsung, Seiko Epson Corporation, Sony Corporation & Syndiant.

RECENT HAPPENINGS IN THE GLOBAL MARKET

  • 5G mobile devices are to reduce latency to undetectable levels. Verizon has launched 5G Networks, where the stand-alone requires a robust 5G network
  • Mapping of the real world to enable the persistent AR ‘mirror worlds. Pokémon Go introduces the actual mirror world concept. The scanning accuracy of the device will improve in the coming years
  • For full natural communication, eye-tracking and facial expressions are inbuilt. Companies like Pupil Labs and Tobii provide eye-tracking hardware add-ons and software to VR/AR headsets. 

DETAILED SEGMENTATION OF THE GLOBAL AR AND VR DISPLAY MARKET INCLUDED IN THIS REPORT

This research report on the global AR and VR display market has been segmented and sub-segmented based on type, technology, application and region.

By Type

  • Head-Mounted Device (HMD)
  • Head-Up Display (HUD)
  • Projector

By Technology

  • AR
  • VR

By Application

  • Consumer
  • Enterprise
  • Healthcare
  • Commercial
  • Aerospace & Defense

By Region

  • North America
  • Europe
  • Asia Pacific
  • Latin America
  • Middle East & Africa

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