The size of the global animation software market is estimated to reach USD 397.60 billion in 2024 and USD 763.63 billion by 2032, growing at a CAGR of 8.5% from 2024 to 2032. The growing mobile internet and smartphone usage is expected to boost the animation software market owing to the enormous opportunities generated for animated videos, movies, and others.
The major factors boosting the growth of the global animation software market over the forecast period are the increase in the popularity of the internet and the broadcasting hours by cable TV operators and an enormous increase in the adoption of animation software by various industry verticals for movie cartoons and games. Moreover, one of the significant growth opportunities for the animation software market is an increase in the usage of smartphones. The rising competition amongst the market players for providing animation applications supported by Android and Mac platforms is driving the growth of the animation software market.
Further, the increasing speed of internet use played a vital role in raising the demand for animated entertainment among different age groups. Moreover, gaming platforms like Microsoft Xbox, Sony PlayStation, and Nintendo use 3D animation software for 3D architectural visualization, editing digital gaming, and other special effects, thereby developing favorable market environments for the animation software market. Animation Software is deployed to generate animated images using computer graphics. This software consists of customized characters that can be used for dragging and dropping, automatic lip-syncing, libraries of animations, and predefined sets. This software is helpful in Stop Motion, Flipbook Animation, 2D Animation, and 3D Animation.
The continuous exposure to corruption and growing piracy of animated software can be the key restraining factors that might reduce the growth of the global Animation Software market over the forecast period. Countries such as China, the U.S., India, Russia, and others are piracy and License misuse hotspots. Various companies across the globe are forced to develop and devise new strategies and tactics to manage their software IP owing to piracy issues. These issues may act as barriers for the players and thus results in the retardation of the global animation software market growth.
REPORT METRIC |
DETAILS |
Market Size Available |
2023 to 2032 |
Base Year |
2023 |
Forecast Period |
2024 to 2032 |
CAGR |
8.5% |
Segments Covered |
By Product Type, Industry Verticals, and Region. |
Various Analyses Covered |
Global, Regional & Country Level Analysis, Segment-Level Analysis, DROC, PESTLE Analysis, Porter’s Five Forces Analysis, Competitive Landscape, Analyst Overview on Investment Opportunities |
Regions Covered |
North America, Europe, APAC, Latin America, Middle East & Africa |
Market Leaders Profiled |
Adobe Systems Incorporated, Autodesk Inc, Autodessys, Corel Corporation, Electric Image Animation System, Toon Boom Animation Inc, Pixologic, Inc. Side Effects Software Inc, Trimble Inc., Pixar, Maxom Computer GmbH, Blender Foundations, and Corus Entertainment and Others. |
The 3D animation sector dominated the global animation software market. It held the major market share in 2020 and will likely remain dominant over the forecast period. The 3D Animation segment is expected to rise at a CAGR of 8.4% over the forecast period. The demand for photo-realistic animation is increasing enormously with the advent of realistic, innovative, and pragmatic pictures. Further, the growth of 3D animation software is increasing due to its high graphical data and detailed visual effects for various industry verticals. Also, 3D animation software provides different benefits, which include the simulation of concepts and ideas in the form of illustrations, a great sense of perception, and many others. Enormous growth opportunities were created for the animation software market by various industry verticals such as gaming, education and academia, healthcare, media and entertainment, construction, architecture, and others deploying 3D animation software.
2D Animation Software is to grow at a CAGR of 7.4% over the forecast period, and the Stop Motion segment is projected to register a CAGR of 6.5% over the forecast period.
The media and Entertainment sector holds the largest share of the Global Animation Software market and is expected to continue its dominance over the forecast period. The increasing mobile internet penetration and smartphone growth have created enormous opportunities for animated videos, movies, 3D games, and others, boosting the animation software market. Moreover, growth in animated international films, especially 3D animated films, will likely enhance the growth of the Animation Software market.
North America holds the most substantial market share in the global animation software market, owing to the high adoption of advanced technologies and major players in the North American region.
The Asia Pacific market holds the second-largest revenue share in the global animation software market; owing to the rise in the adoption of animation and related technologies, the market is projected to grow fast due to the increasing government initiatives for spreading awareness about technologies and increasing internet usage.
Countries like Europe, Latin America, and the Middle East & Africa follow the order regarding revenue share, respectively, and are expected to grow moderately over the forecast period.
Adobe Systems Incorporated, Autodesk Inc, Autodesk, Corel Corporation, Electric Image Animation System, Toon Boom Animation Inc., Pixologic, Inc. Side Effects Software Inc., Trimble Inc., Pixar, Maxon Computer GmbH, Blender Foundations, and Corus Entertainment are some of the notable players in the global animation software market.
By Product Type
Flipbook Animation
Stop Motion
2D Animation
3D Animation
By Industry Verticals
Online Education
Media and Entertainment
Automotive
Others
By Region
North America
The United States
Canada
Rest of North America
Europe
The United Kingdom
Spain
Germany
Italy
France
Rest of Europe
The Asia Pacific
India
Japan
China
Australia
Singapore
Malaysia
South Korea
New Zealand
Southeast Asia
Latin America
Brazil
Argentina
Mexico
Rest of LATAM
The Middle East and Africa
Saudi Arabia
UAE
Lebanon
Jordan
Cyprus
Frequently Asked Questions
The increasing demand for 3D animation, virtual reality (VR), and augmented reality (AR) content is a key trend propelling growth in the global Animation Software Market.
The 2D animation software segment is experiencing the fastest growth globally, driven by its applications in gaming, entertainment, and education sectors.
Technological advancements, such as real-time rendering and artificial intelligence integration, are enhancing the capabilities of animation software, leading to more realistic and immersive content creation.
The entertainment and media industry remains the largest consumer of animation software, followed by the gaming and advertising sectors.
High software development costs and the need for skilled animators are significant challenges affecting the Animation Software Market's growth.
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