Global 3D Camera Market Research Report - Segmented By Technology (Time-of-flight, Stereo Vision, Structured Light), By Type (Target Camera, Target-free Camera), By Application (Professional Camera, Smartphone, Tablet, Computer, Others), and Region (North America, Europe, APAC, Latin America, Middle East and Africa) – Industry Analysis from 2024 to 2029

Updated On: June, 2024
ID: 8817
Pages: 100

Global 3D Camera Market Size (2024-2029):

The Global 3D Camera Market was worth USD 3.67 billion in 2023 and is anticipated to reach a valuation of USD 23.02 billion by 2029 from USD 4.98 billion in 2024. It is predicted to register a CAGR of 35.8% during the forecast period 2024-2029.

MARKET DRIVERS AND RESTRAINTS

Advancements in 3D technology and the rapid adoption of 3D cameras in the entertainment industry are majorly driving the demand for these products and contributing to the global market growth.

As demand for 3D content increases in the entertainment sector and related equipment, demand is expected to increase even more. The demand for 3D cameras increases as the range of images increases in home automation, virtual reality, robotics, and video surveillance.

Ease of use and accuracy have increased the need to create 3D models of objects and their environment. Demand for 3D scanning increases the expectation that market growth will accelerate during the forecast period. It is likely that the growing surveillance applications in the domestic, military, and industrial sectors will accelerate the adoption of these cameras around the world. As the rate of penetration of devices compatible with 3D technology, such as smartphones, tablets, and televisions, increases, their demand in the gaming industry and entertainment increases.

However, the companies invest in R&D to make the technology feasible and profitable in the 3D camera market. For example, Lucid Cram, based in California, USA, launched Lucid Cam. This stereo-steric camera supports a 180-degree wide-angle lens that approaches the average distance between human eyes to reproduce depth.

Despite its wide application in several industries, higher prices are expected to hinder market growth compared to digital 2D and digital cameras. In addition, the lack of awareness and understanding of the mechanisms between consumers can also inhibit growth.

REPORT COVERAGE

REPORT METRIC

DETAILS

Market Size Available

2023 to 2029

Base Year

2023

Forecast Period

2024 to 2029

CAGR

35.8%

Segments Covered

By type, technology, application, and region.

Various Analyses Covered

Global, Regional, & Country Level Analysis, Segment-Level Analysis, DROC, PESTLE Analysis, Porter’s Five Forces Analysis, Competitive Landscape, Analyst Overview of Investment Opportunities

Regions Covered

North America, Europe, APAC, Latin America, Middle East & Africa

Market Leaders Profiled

Go Pro, Nikon, Sony Corp, Panasonic Corp, Kodak, Canon, LG Electronics Inc., Fujifilm Corp, Samsung Electronics Corp, and I Faro Technologies.

 

SEGMENTAL ANALYSIS

Global 3D Camera Market Analysis By Technology

  • Time-of-flight
  • Stereo Vision
  • Structured Light

In the technological segmentation, the stereo vision segment is anticipated to register a CAGR of 35.7% during the forecast period because of its growth factors, such as the ability to design cameras efficiently and the availability of low-priced cameras.

Global 3D Camera Market Analysis By Type

  • Target Camera
  • Target-free Camera

Global 3D Camera Market Analysis By Application

  • Professional Camera
  • Smartphone
  • Tablet
  • Computer
  • Others

In the global 3D camera market's application segmentation, the professional camera is expected to acquire a significant market share during the forecast period. This segment's growth is attributed to the rising demand for 3D films, such as 3D professional cameras to shoot live-action films. Also, the usage of professional 3D cameras over expensive CGI to save both time and production costs propels the market segment.

The smartphone and tablet segments will register a high CAGR due to the rise in demand for advanced cameras enabled by emerging technologies that provide enhanced picture and video quality by sensing the movements. Also, properties like HD clarity, high performance, and real-time sensing are attractive to young consumers. For example, Google has started a project called Tango to enable smartphones with 3D cameras to have features like 3D scanning, modeling, and depth sensing.

REGIONAL ANALYSIS

  • North America
  • Europe
  • Asia-Pacific
  • Latin America
  • Middle East and Africa

The Asia-Pacific region has the largest market share in 2023. It is expected to expand at a CAGR of more than 39.3% during the forecast period due to increased smartphone penetration, improved entertainment industry, increased revenue available, and reduced camera ownership. It is expected that the region's smartphone and tablet 3D camera will extend to a CAGR of 40.8% during the forecast period. It is expected that the US market will see growth as the adoption of military applications increases. The widespread adoption of professional cameras can be due to the growing popularity of 3D movies and the huge cinematographic industry in the region.

KEY MARKET PLAYERS

Companies prominent in the global 3D Camera market include Go Pro, Nikon, Sony Corp, Panasonic Corp, Kodak, Canon, LG Electronics Inc., Fujifilm Corp, Samsung Electronics Corp, and I Faro Technologies.

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Frequently Asked Questions

What is the 3D Camera Market?

The 3D camera market refers to the industry involved in the manufacturing and sale of cameras capable of capturing images or video in three dimensions (3D).

What is the market size of the 3D Camera Market?

The 3D Camera Market was valued at around $3.67 Billion in 2023 and is expected to reach $23.02 Billion at a CAGR of 35.8% by the end of 2029.

What are the opportunities of the 3D Camera Market?

The 3D camera market offers several opportunities driven by technological advancements, changing consumer preferences, and the increasing demand for 3D imaging across various industries, such as entertainment and media, Virtual reality and augmented reality, and automotive and autonomous vehicles.

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