Global Gamification Market Size, Share, Trends, COVID-19 Impact & Growth Forecast Report – Segmented By Solution (Enterprise Driven And Consumer Driven), Deployment (On Premises Deployment And Cloud Deployment), Application (Marketing, Sales, Product Development, Human Resources, Analytics And E-Commerce), End User (Government And Financial Services, Banking, Insurance, IT And Telecom, Healthcare, Retail, Education) and Region (North America, Europe, Asia Pacific, Latin America, and Middle East & Africa) - Industry Analysis (2024 to 2029)